

Othercide regenerate full#
"We wanted Othercide to stick out in the tactical genre and be immediately recognizable in a genre full of sci-fi, military, or heroic-fantasy universes and add a different flavor with a dark, grim, gruesome horror-themed vibe." NOTE: This interview was conducted prior to the game’s launch. You can read our interview with Larsson Anders (creative director and CEO of Lightbulb Crew) and Chaudret Alexandre (art director) below.

Wanting to learn more about the game and what makes it tick, shortly before its launch, we sent across some of our most burning questions about it to its developers. And if the game’s reception from audiences and critics alike since its recent launch is anything to go by, it seems like that potential is something Othercide makes good on.

At first glance, its striking monochromatic aesthetic with shocking flashes of red catches the eye, and when you look deeper, the promise of its fascinating setting and rich, deep mechanics and battles hint at exciting potential. The turn-based tactics genre is one that inherently attracts audiences, but even among those, Lightbulb Crew’s Othercide immediately stands out from the crowd.
